//==============================================================================
// atlantean villager_anim.txt
//==============================================================================

import bow_defines_anim.txt

//==============================================================================
define basket
{
   set hotspot
   {
      version
      {
         Visual Attachments A basket
      }
   }  
}

//==============================================================================
define Seeds
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Sow Seeds
      }
   }  
}

//==============================================================================
define arrow
{
   set hotspot
   {
      version
      {
         Visual Villager Arrow Normal
      }
   }
}

//==============================================================================
define axe
{
   TechLogic Hand Axe/Bow Saw/Carpenters
   set hotspot
   {
      version
      {
         Visual Attachments A Axe Hatchet
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Axe Wood
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments A Axe DoubleBit
      }
   }
}


//==============================================================================
define weapon
{
   TargetLogic none/wood
   set hotspot
   {
      version
      {
         Visual Attachments A Knife
      }
   }
   set hotspot
   {
      version
      {
         connect hotspot axe hotspot
      }
   }
}

//==============================================================================
define hammer
{
   set hotspot
   {
      version
      {
         Visual Tool Hammer
      }
   }
}

//==============================================================================
define hoe
{
   set hotspot
   {
      version
      {
         Visual tool hoe
      }
   }
}

//==============================================================================
define knife
{
   TechLogic none/wilderness training
   set hotspot
   {
      version
      {
         Visual tool knife
      }
   }
   set hotspot
   {
      version
      {
         Visual Attachments X Sword Copper
      }
   }
}

//==============================================================================
define pickaxe
{
   TechLogic PickAxe/Shaft Mine/Quarry
   set hotspot
   {
      version
      {
         Visual Tool Pickaxe Stone
      }
   }
   set hotspot
   {
      version
      {
         Visual Tool Pickaxe MetalBit
      }
   }
   set hotspot
   {
      version
      {
         Visual Tool Pickaxe Miners
      }
   }
}

//==============================================================================
define BloodSpurt
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Blood Spurt
      }
   }
}

//==============================================================================
anim GatherChop
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
		    TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager X male_chopA
					ReplaceTexture Villager X Male/Villager X Male Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.76 true   
               tag SpecificSoundSet 0.77 false GatherChop checkVisible 
//-- end auto generated section
					connect RightHand Axe hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X male_chopA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.76 true   
               tag SpecificSoundSet 0.77 false GatherChop checkVisible 
//-- end auto generated section
					connect RightHand Axe hotspot
				}
			}
		}
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager X Female_chopA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.76 true   
               tag SpecificSoundSet 0.77 false GatherChop checkVisible 
//-- end auto generated section
					connect RightHand Axe hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X Female_chopA
					ReplaceTexture Villager X Female/Villager X Female Upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.76 true   
               tag SpecificSoundSet 0.77 false GatherChop checkVisible 
//-- end auto generated section
					connect RightHand Axe hotspot
				}
			}
		}
	}
}


//==============================================================================
anim GatherMine
{
	SetSelector
	{
		VariationLogic
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager X male_mineA
					ReplaceTexture Villager X Male/Villager X Male Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag GenericSound 0.76 true   
               tag SpecificSoundSet 0.77 false GatherMine checkVisible 
//-- end auto generated section
					connect RightHand pickaxe hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X male_mineA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag GenericSound 0.76 true   
               tag SpecificSoundSet 0.77 false GatherMine checkVisible 
//-- end auto generated section
					connect RightHand pickaxe hotspot
				}
			}
        }			
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager X Female_mineA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag GenericSound 0.76 true   
               tag SpecificSoundSet 0.76 false GatherMine checkVisible 
//-- end auto generated section
					connect RightHand pickaxe hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X Female_mineA
					ReplaceTexture Villager X Female/Villager X Female Upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag GenericSound 0.76 true   
               tag SpecificSoundSet 0.76 false GatherMine checkVisible 
//-- end auto generated section
					connect RightHand pickaxe hotspot
				}
			}
		}
	}
}


//==============================================================================
anim Attack
{
   SetSelector
   {
		TargetLogic none/wood
		Setselector
		{
			VariationLogic
			SetSelector
			{
				TechLogic none/Loom
				set hotspot
				{
					version
					{
						Visual villager X male_handattackA
						ReplaceTexture Villager X Male/Villager X Male Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.61 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
						connect RightHand weapon hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual villager X male_handattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.61 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
						connect RightHand weapon hotspot
					}
				}
			}
			SetSelector
			{
				TechLogic none/Loom
				set hotspot
				{
					version
					{
						Visual Villager X Female_handAttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.63 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
						connect RightHand weapon hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Villager X Female_handAttackA
						ReplaceTexture Villager X Female/Villager X Female Upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.63 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
						connect RightHand weapon hotspot
					}
				}
			}
		}
		Setselector
		{
			VariationLogic
			SetSelector
			{
				TechLogic none/Loom
				set hotspot
				{
					version
					{
						Visual Villager X male_chopdownA
						ReplaceTexture Villager X Male/Villager X Male Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.70 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.70 false GatherChop checkVisible 
//-- end auto generated section
						connect RightHand Axe hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Villager X male_chopdownA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.70 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.70 false GatherChop checkVisible 
//-- end auto generated section
						connect RightHand Axe hotspot
					}
				}
			}
			SetSelector
			{
				TechLogic none/Loom
				set hotspot
				{
					version
					{
						Visual Villager X Female_chopdownA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.70 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.70 false GatherChop checkVisible 
//-- end auto generated section
                                                Length 1.0
						connect RightHand Axe hotspot
					}
				}
				set hotspot
				{
					version
					{
						Visual Villager X Female_chopdownA
						ReplaceTexture Villager X Female/Villager X Female Upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.70 true   
                  tag GenericSound 0.40 true   
                  tag SpecificSoundSet 0.70 false GatherChop checkVisible 
//-- end auto generated section
                                                Length 1.0
						connect RightHand Axe hotspot
					}
				}
			}
		}
   }
}

//==============================================================================
anim RangedAttack
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager X male_RangedAttackA
					ReplaceTexture Villager X Male/Villager X Male Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.67 false Arrow checkVisible 
                  tag SpecificSoundSet 0.67 true BowFire checkVisible 
//-- end auto generated section
						connect LeftHand bow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X male_RangedAttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.67 false Arrow checkVisible 
                  tag SpecificSoundSet 0.67 true BowFire checkVisible 
//-- end auto generated section
						connect LeftHand bow hotspot
				}
			}
		}
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager X Female_RangedAttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.67 false Arrow checkVisible 
                  tag SpecificSoundSet 0.67 true BowFire checkVisible 
//-- end auto generated section
						connect LeftHand bow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X Female_RangedAttackA
					ReplaceTexture Villager X Female/Villager X Female Upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.67 false Arrow checkVisible 
                  tag SpecificSoundSet 0.67 true BowFire checkVisible 
//-- end auto generated section
						connect LeftHand bow hotspot
				}
			}
		}
   }
}


//==============================================================================
anim Death
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager X male_deathA
					ReplaceTexture Villager X Male/Villager X Male Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false CaravanDeath checkVisible 
                  tag SpecificSoundSet 0.67 false HeavyFall checkVisible 
//-- end auto generated section
                                               connect TopOfHead blood hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X male_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false CaravanDeath checkVisible 
                  tag SpecificSoundSet 0.67 false HeavyFall checkVisible 
//-- end auto generated section
                                               connect TopOfHead blood hotspot
				}
			}
		}
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager X Female_deathA
                                               connect TopOfHead blood hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false CaravanDeath checkVisible 
                  tag SpecificSoundSet 0.71 false HeavyFall checkVisible 
//-- end auto generated section
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X Female_deathA
					ReplaceTexture Villager X Female/Villager X Female Upgrade
                                               connect TopOfHead blood hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false CaravanDeath checkVisible 
                  tag SpecificSoundSet 0.71 false HeavyFall checkVisible 
//-- end auto generated section
				}
			}
		}
   }
}


//==============================================================================
anim Idle
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager X Male_IdleA
					ReplaceTexture Villager X Male/Villager X Male Standard
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X Male_IdleA
				}
			}
		}
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager X Female_IdleA
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X Female_IdleA
					ReplaceTexture Villager X Female/Villager X Female Upgrade
				}
			}
		}
   }
}


//==============================================================================
anim Bored
{
	SetSelector
	{
		VariationLogic
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager X male_boredA
					ReplaceTexture Villager X Male/Villager X Male Standard
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X male_boredA
				}
			}
		}
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager X Female_boredA
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X Female_boredA
					ReplaceTexture Villager X Female/Villager X Female Upgrade
				}
			}
		}
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager X male_WalkA
					ReplaceTexture Villager X Male/Villager X Male Standard
                  tag FootstepLeft 0.80 true
                  tag FootstepRight 0.30 true 
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X male_WalkA
                  tag FootstepLeft 0.80 true
                  tag FootstepRight 0.30 true 
				}
			}
		}
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager X Female_WalkA
                  tag FootstepLeft 0.80 true
                  tag FootstepRight 0.30 true 
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X Female_WalkA
					ReplaceTexture Villager X Female/Villager X Female Upgrade
                  tag FootstepLeft 0.80 true
                  tag FootstepRight 0.30 true 
				}
			}
		}
   }
}

//==============================================================================
anim Build
{
   SetSelector
   {
	  VariationLogic
      SetSelector
      {
         TargetLogic none/farm/plantation
         SetSelector
         {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
					Visual Villager X male_buildA
ReplaceTexture Villager X Male/Villager X Male Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.92 true   
                  tag SpecificSoundSet 0.00 false Build checkVisible 
                  tag SpecificSoundSet 0.50 false Build checkVisible 
//-- end auto generated section
					connect RightHand hammer hotspot
            }
          }
		  Set hotspot
          {
            version
            {
					Visual Villager X male_buildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.92 true   
                  tag SpecificSoundSet 0.00 false Build checkVisible 
                  tag SpecificSoundSet 0.50 false Build checkVisible 
//-- end auto generated section
					connect RightHand hammer hotspot
            }
          }
         }
         SetSelector
         {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
                   Visual Villager X male_sowA
				   	ReplaceTexture Villager X Male/Villager X Male Standard
					connect LeftHand basket hotspot
					connect RightHand seeds hotspot
			
            }
          }
		  Set hotspot
          {
            version
            {
                   Visual Villager X male_sowA
					connect LeftHand basket hotspot
					connect RightHand seeds hotspot
            }
          }
         }			 
        SetSelector
        {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
                   Visual Villager X male_sowA
				    ReplaceTexture Villager X Male/Villager X Male Standard
					connect LeftHand basket hotspot
					connect RightHand seeds hotspot
			
            }
          }
		  Set hotspot
          {
            version
            {
                   Visual Villager X male_sowA
					connect LeftHand basket hotspot
					connect RightHand seeds hotspot
            }
          }
        }
	  }
      SetSelector
      {
        TargetLogic none/farm/plantation
        SetSelector
        {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
					Visual Villager X Female_buildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.92 true   
                  tag SpecificSoundSet 0.00 false Build checkVisible 
                  tag SpecificSoundSet 0.50 false Build checkVisible 
//-- end auto generated section
					connect RightHand hammer hotspot
            }			
          }
		  Set hotspot
          {
            version
            {
					Visual Villager X Female_buildA
ReplaceTexture Villager X Female/Villager X Female Upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.92 true   
                  tag SpecificSoundSet 0.00 false Build checkVisible 
                  tag SpecificSoundSet 0.50 false Build checkVisible 
//-- end auto generated section
					connect RightHand hammer hotspot
            }			
          }
        }
		SetSelector
        {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
               Visual Villager X Female_sowA
					connect LeftHand basket hotspot
					connect RightHand seeds hotspot
            }			
          }
		  Set hotspot
          {
            version
            {
               Visual Villager X Female_sowA
			   ReplaceTexture Villager X Female/Villager X Female Upgrade
					connect LeftHand basket hotspot
					connect RightHand seeds hotspot
            }			
          }
        }
		SetSelector
        {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
               Visual Villager X Female_sowA
					connect LeftHand basket hotspot
					connect RightHand seeds hotspot
            }			
          }
		  Set hotspot
          {
            version
            {
               Visual Villager X Female_sowA
			   ReplaceTexture Villager X Female/Villager X Female Upgrade
					connect LeftHand basket hotspot
					connect RightHand seeds hotspot
            }			
          }
        }
      }
    }
}

//==============================================================================
anim Heal
{
   SetSelector
   {
	  VariationLogic
      SetSelector
      {
         TargetLogic none/farm/plantation
         SetSelector
         {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
					Visual Villager X male_buildA
ReplaceTexture Villager X Male/Villager X Male Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.92 true   
                  tag SpecificSoundSet 0.00 false Build checkVisible 
                  tag SpecificSoundSet 0.50 false Build checkVisible 
//-- end auto generated section
					connect RightHand hammer hotspot
            }
          }
		  Set hotspot
          {
            version
            {
					Visual Villager X male_buildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.92 true   
                  tag SpecificSoundSet 0.00 false Build checkVisible 
                  tag SpecificSoundSet 0.50 false Build checkVisible 
//-- end auto generated section
					connect RightHand hammer hotspot
            }
          }
         }
         SetSelector
         {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
                   Visual Villager X male_sowA
				   	ReplaceTexture Villager X Male/Villager X Male Standard
					connect LeftHand basket hotspot
					connect RightHand seeds hotspot
			
            }
          }
		  Set hotspot
          {
            version
            {
                   Visual Villager X male_sowA
					connect LeftHand basket hotspot
					connect RightHand seeds hotspot
            }
          }
         }			 
        SetSelector
        {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
                   Visual Villager X male_sowA
				    ReplaceTexture Villager X Male/Villager X Male Standard
					connect LeftHand basket hotspot
					connect RightHand seeds hotspot
			
            }
          }
		  Set hotspot
          {
            version
            {
                   Visual Villager X male_sowA
					connect LeftHand basket hotspot
					connect RightHand seeds hotspot
            }
          }
        }
	  }
      SetSelector
      {
        TargetLogic none/farm/plantation
        SetSelector
        {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
					Visual Villager X Female_buildA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.92 true   
                  tag SpecificSoundSet 0.00 false Build checkVisible 
                  tag SpecificSoundSet 0.50 false Build checkVisible 
//-- end auto generated section
					connect RightHand hammer hotspot
            }			
          }
		  Set hotspot
          {
            version
            {
					Visual Villager X Female_buildA
ReplaceTexture Villager X Female/Villager X Female Upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.92 true   
                  tag SpecificSoundSet 0.00 false Build checkVisible 
                  tag SpecificSoundSet 0.50 false Build checkVisible 
//-- end auto generated section
					connect RightHand hammer hotspot
            }			
          }
        }
		SetSelector
        {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
               Visual Villager X Female_sowA
					connect LeftHand basket hotspot
					connect RightHand seeds hotspot
            }			
          }
		  Set hotspot
          {
            version
            {
               Visual Villager X Female_sowA
			   ReplaceTexture Villager X Female/Villager X Female Upgrade
					connect LeftHand basket hotspot
					connect RightHand seeds hotspot
            }			
          }
        }
		SetSelector
        {
          TechLogic none/Loom
          Set hotspot
          {
            version
            {
               Visual Villager X Female_sowA
					connect LeftHand basket hotspot
					connect RightHand seeds hotspot
            }			
          }
		  Set hotspot
          {
            version
            {
               Visual Villager X Female_sowA
			   ReplaceTexture Villager X Female/Villager X Female Upgrade
					connect LeftHand basket hotspot
					connect RightHand seeds hotspot
            }			
          }
        }
      }
    }
}

//==============================================================================
anim GatherFarm
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager X male_farmA
					ReplaceTexture Villager X Male/Villager X Male Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.57 false GatherFarm checkVisible 
//-- end auto generated section
					connect RightHand hoe hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X male_farmA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.57 false GatherFarm checkVisible 
//-- end auto generated section
					connect RightHand hoe hotspot
				}
			}
		}
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager X Female_farmA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.57 false GatherFarm checkVisible 
//-- end auto generated section
                                        Length 1.5
					connect RightHand hoe hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X Female_farmA
					ReplaceTexture Villager X Female/Villager X Female Upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.57 false GatherFarm checkVisible 
//-- end auto generated section
                                        Length 1.5
					connect RightHand hoe hotspot
				}
			}
		}
   }
}

//==============================================================================
anim GatherFish
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager X male_farmA
					ReplaceTexture Villager X Male/Villager X Male Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.57 false GatherFarm checkVisible 
//-- end auto generated section
					connect RightHand hoe hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X male_farmA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.57 false GatherFarm checkVisible 
//-- end auto generated section
					connect RightHand hoe hotspot
				}
			}
		}
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager X Female_farmA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.57 false GatherFarm checkVisible 
//-- end auto generated section
                                        Length 1.5
					connect RightHand hoe hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X Female_farmA
					ReplaceTexture Villager X Female/Villager X Female Upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.57 false GatherFarm checkVisible 
//-- end auto generated section
                                        Length 1.5
					connect RightHand hoe hotspot
				}
			}
		}
   }
}

//==============================================================================
anim Gatherbush
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager X male_HarvestA
					ReplaceTexture Villager X Male/Villager X Male Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.50 false Forage checkVisible 
//-- end auto generated section
					connect LeftHand basket hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X male_HarvestA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.50 false Forage checkVisible 
//-- end auto generated section
					connect LeftHand basket hotspot
				}
			}
		}
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager X Female_HarvestA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.52 false Forage checkVisible 
//-- end auto generated section
					connect LeftHand basket hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X Female_HarvestA
					ReplaceTexture Villager X Female/Villager X Female Upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag GenericSound 0.67 true   
                  tag SpecificSoundSet 0.52 false Forage checkVisible 
//-- end auto generated section
					connect LeftHand basket hotspot
				}
			}
		}
   }
}

//==============================================================================
anim GatherHunt
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager X male_SliceA
					ReplaceTexture Villager X Male/Villager X Male Standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.85 false GatherFlay checkVisible 
//-- end auto generated section
					connect RightHand knife hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X male_SliceA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.85 false GatherFlay checkVisible 
//-- end auto generated section
					connect RightHand knife hotspot
				}
			}
		}
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager X Female_SliceA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.85 false GatherFlay checkVisible 
//-- end auto generated section
					connect RightHand knife hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X Female_SliceA
					ReplaceTexture Villager X Female/Villager X Female Upgrade
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.58 true   
                  tag SpecificSoundSet 0.85 false GatherFlay checkVisible 
//-- end auto generated section
					connect RightHand knife hotspot
				}
			}
		}
   }
}

//==============================================================================
anim flail
{
   SetSelector
   {
		VariationLogic
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager X male_flailA
					ReplaceTexture Villager X Male/Villager X Male Standard
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X male_flailA
				}
			}
		}
		SetSelector
		{
			TechLogic none/Loom
			set hotspot
			{
				version
				{
					Visual Villager X Female_flailA
				}
			}
			set hotspot
			{
				version
				{
					Visual Villager X Female_flailA
					ReplaceTexture Villager X Female/Villager X Female Upgrade
				}
			}
		}
   }
}

